I’m Daniel and this is my headspace.
Feel free to browse and I hope you enjoy your stay

Embeded games might not play nicely with mobiles so keep that in mind

Here are some projects I’ve worked on:

About me:

My name is Daniel Orozco but I usually go by Dan or Dany. I’m a profesional software engineer that pivoted into developing games. I studied Computer Systems Engineering at ITESO in Mexico and when I graduated I worked for Microsoft for three and a half years before deciding to go back to school for game development.

Currently I’m on my third year at Algonquin College. I love gameplay programming and mechanics design but I find enjoyment in most areas in game dev.

I try to constantly learn and grow, and if I’m the smartest guy in a room I tend to change rooms in search of more knowledge.

    • C++ (Advanced)

    • C# (Comfortable)

    • Typescript (Comfortable)

    • Python (Basic)

    • Unreal Gameplay Ability System (Basic but actively learning)

    • flecs (Comfortable)

    • OpenGL (Basic)

    • Jolt (Basic)

    • Box2D (Basic)

    • Unreal Engine (Comfortable using)

    • Unity (Comfortable)

    • Godot (Basic)

    • General Engine Architecture (Comfortable)

    • I had microprocessors, computer architecture and OS classes so I’m passingly familiar on how a computer works at the circuit and OS level.

    • I understand 3D art concepts and can have an intelligent conversation with artists.